This menu will show you every single Chained Skill-set that you have at your disposal (and if they aren’t accessible yet, what level they will be). There are certain skills that, when activated, will prompt you on-screen to hit that button again for a secondary combo skill. I got smashed in that cone because of greed. You spend silver/gold to buy your skills as you level (done in the skills menu), but a more important part of this menu is the “Chained Skills” tab. You can place abilities where you’d like, but there are defaults for most of the powers you will acquire. The button layout for the controller is quite simple, having your basic attacks on the right buttons (R1/R2), L1 accessing your secondary buttons (L1+R1, L1+Triangle, much like you might do in another console MMO), and L2 is your guard/counterattack ability. Fixing her stuffed animal, protecting her, finding her friends, murdering the wildlife while she romps around. Much of your tutorial will be spent with a little girl. This means I’ve done the tutorial area about six times and I hope to never hear that little girl’s plaintive wail again. All races and classes, except Reapers, start off in the same area and do the same tutorial quests that will teach you how to fight, move, use your inventory, and explore. TERA is a very user-friendly experience on the console. But you can use it all day if you want, and it gives a very sharp edge to players who spend the money for it. If this were something that could be done once a day, I’d have no real gripes. That means I can refresh it before every fight if I wanted. It significantly increases your stats, lowers your overall cooldowns, increases the crit of damage dealers/tanks, and the attack speed of healers. These I would simply lable as “pay to go faster.” The major issue comes from the “Everful Nostrum”, a buff potion you gain from this subscription, that has a cooldown of 5 seconds and lasts for a half hour. I can live with passive exp/gold/reputation increases, because that stuff is honestly a pain, especially if you’re leveling alts. It comes with double XP, free teleporting, more broker slots, boosts to quester’s gold, gold hunter, reputation, crafting speed, and more. There’s also the optional “Elite Status”, a subscription service with benefits. This is an Action-RPG, and if you can’t aim your abilities and avoid stuff on the ground, you’re still going to be bad. This doesn’t make you better or improve the quality of your crafting. You can buy cosmetics, mounts, weapon skins, Elite Status, EXP Boosters, Strongboxes, Keys, or more bank slots. One of the most important things to be aware of in any f2p game, is to ask “What’s the catch”? This is a free game, so what’s the monetization practice? Is it pay-to-win? Or merely pay-to-go-faster? My early access did come with 1000 EMP (their RL currency), so I went to take a look at the shop to see exactly what that could get me. We’re here to look at TERA’s console update on its own merits. En Masse is not planning on discussing the update schedule for console until after launch, but I’m reaching out to find just how different the console release is compared to the PC. Ideally, En Masse would like to catch the console version up to the PC version, or at least get as close as possible. This version of TERA is at present an offshoot of the V50 update. I have been playing the TERA beta on and off since the closed beta first released, and it’s been interesting to watch it shape and grow. If I’m going to play an action game, using a controller makes me feel at home, even if it does seriously limit the ability to communicate with other players. Something really felt off though, not just with TERA, but with most Action-MMOs: They need a controller. I did not think it was bad, I simply did not have the time. I love a good Action-MMO, but for some reason, I never really found the time to sit down with TERA, outside of work.
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